One sound engine. Many products.
The engine
I build one sound engine. It makes music and sound from a seed, in real time.
Seed in, music out
A short code holds a whole groove: drums, synths, mix and effects. The same code gives the same sound, every time, on every device.
Styles are data
Each genre is a set of rules the engine loads. A new style is a new file, not new code.
Four simple controls
Intensity, mood, energy and motion. A game, a car or a beginner moves these. The engine does the rest.
One engine everywhere
The same core runs in the browser, on phones, on the desktop and with no screen at all. The core is closed. Future Native Audio owns it.
Products
Every product is the same engine, packaged for a different place.
Native Groovebox
A groovebox for people. Browser, phone and desktop.
Free. Open now.Games
Sound effects and music that follow the play. Plug-ins for Unity, Unreal, Godot, FMOD and Wwise.
For studiosCars
Music that follows the drive. It runs in the car with no screen and no stream.
For carmakersDevices
The engine inside speakers, toys and instruments. Small, fast, offline.
For hardware makersSample packs
Sounds made by the engine, licensed for your library or product.
For labels and brands
People never pay. Companies pay for a licence. I do not publish a price list. Write to me and tell me what you make.
Proof
Native Groovebox
Built on my engine. Press Roll and meet a groove nobody has heard yet. Free for everyone.
Open the app




Roll, on the phone. The art is made from the same seed as the sound.
Also from me
MD + MM Editor. A free editor for a classic hardware drum machine and synth.
mdmm.dev